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Maaz Ahmed
PlannedChildren's Technology EducationAges 7–10

Logic & Problem-Solving Games

Puzzles, patterns and unplugged challenges that build computational thinking — decomposition, patterns and algorithms.

  • Computational thinking
  • Puzzles
  • Unplugged
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Modules5 proposed modules

Planned: A planned subject in the curriculum roadmap. The outline below is a proposed structure, not a finished course.

Learning outcomes

By the end, learners will be able to:

  1. 01

    Break problems into smaller steps

  2. 02

    Find and use patterns

  3. 03

    Design simple algorithms

  4. 04

    Persist and learn from mistakes

Proposed module outline

A proposed structure — refined during curriculum development.

Why puzzles train our brains.

Decomposition challenges.

Sequences and shapes.

Giving precise instructions.

Finding and fixing mistakes.

Course enquiry

Interested in Logic & Problem-Solving Games?

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