Logic & Problem-Solving Games
Puzzles, patterns and unplugged challenges that build computational thinking — decomposition, patterns and algorithms.
- Computational thinking
- Puzzles
- Unplugged
Planned: A planned subject in the curriculum roadmap. The outline below is a proposed structure, not a finished course.
Learning outcomes
By the end, learners will be able to:
- 01
Break problems into smaller steps
- 02
Find and use patterns
- 03
Design simple algorithms
- 04
Persist and learn from mistakes
Proposed module outline
A proposed structure — refined during curriculum development.
Why puzzles train our brains.
Decomposition challenges.
Sequences and shapes.
Giving precise instructions.
Finding and fixing mistakes.
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